Thursday, 21 March 2013

Karma's New Skills + Build

So I finally got to play the Karma and I must say, she is soo much fun to play :D

All of her skills work well with each other and she does TONS OF DAMAGE!!! So for this post I'm go over her new kit, what I think of each skill, and what kind of item build I used. Please note that since KArma is still being tested, some of these values could change.

Karma's new passive is Gathering Fire. Whenever Karma hits an enemy CHAMPION with an ability, the cooldown on Mantra is reduced by 1.5 seconds (Half that amount for basic attacks). This passive allows Karma's mantras to be available more often and rewards her for harassing champions. Since this passive reduces the cooldown on her ultimate, the base cooldown on her mantras were increased. Overall, I think this is a really good passive as long as you're able to harass often.

Karma's new Q is Inner Flame. 
Karma fires a blast of energy that explodes upon hitting an enemy, dealing 60/110/160/210/260 (+0.6*AP) magic damage to enemies in the area and slowing them by 25% for 1.5 seconds. 


Mantra Bonus - Soulflare: Deals 25/75/125/175 (+0.3*AP) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 50/150/250/350(+0.6*AP) magic damage to enemies in the area.
Cost
50/60/70/80/90 Mana
Range
950
Cooldown
7/6/5 Seconds

This is my new favourite skill for Karma. The speed of the skillshot and the size makes it pretty easy to hit. Not only that, but the damage it does is good, especially with it's low cooldown. It's blast radius also makes it good to use for farming. The mantra bonus makes it even better. It essentially turns the skill into a powerful AOE slow. Using this skill often can easily burn through your mana, so be careful :)

Karma's new W is Focused Resolve.

Links Karma to target enemy champion, revealing them and dealing 60/110/160/210/260 (+0.6*AP) magic damage over 2 seconds, rooting them in place for 1/1.3/1.5/1.8/2 seconds if the link is not broken.

Mantra Bonus - Renewal: Spirit Link deals 75/150/225/300 (+0.6*AP) bonus magic damage and heals karma over the duration for 75/150/225/300(+0.6*AP).
Cost
70/80/90/100/110 Mana
Range
0
Cooldown
16/15.5/15/14.5/14 Seconds

Karma's new W is easily better than her old one. Not only does it do damage, but it applies a snare! It's damage is also pretty decent, that is until you mantra it. This skill with a mantra applied to it does crazy amounts of damage as long as you keep it on for the full duration. It also gives Karma some form of sustain. The only problem I see with this skill is that you can't target minions, but if she could then she would never have to leave lane XD.

Karma's E, Inspire, is similar to her old one.

Target ally gains a shield, granting 20/30/40/50/60% movement speed for 1.25 seconds and absorbing 80/120/160/200/240 (+0.5*AP) damage for 4 seconds.

Mantra Bonus - Defiance: The shield overflows with energy, dealing 60/140/220/300(+0.6*AP) magic damage to enemy units around her target. Allied champions around her target gain half that amount as a shield, and are also hasted by 20/30/40/50/60%
Cost
60/70/80/90/100 Mana
Range
800
Cooldown
12/12/12/12/12 Seconds

This skill is pretty much a super-powered version of her old shield. Although the AP ratio was lowered, the shield now gives a speed boost. And it's better than her old speed boost :D The mantra version is also similar but with an extra effect. Not only does it do damage, but allies near the shield gain half of the shield's value as their own, AND they get the speed boost! This makes for some pretty crazy initiates and could also keep your entire team healthy throughout a team fight. Definitely an improvement over her old shield, even though it doesn't do as much damage XD

Now for her ultimate, Mantra.

Karma empowers her next ability within 8 seconds for an additional effect. 

Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay. 

Renewal: The link deals bonus magic damage to her target, healing Karma by the same amount while the two are linked. 

Defiance: Allied champions around Karma's target become shielded and gain movement speed; Enemy units around her target are dealt magic damage.

NOTE: Leveling this up, increases the ranks you see under each "mantra" part of each abilitiy. For exmaple the "Mantra Bonus - Soulflare: Deals 25/75/125 (+0.3*AP)" you see on her Q, is increased via leveling this, not her Q
Cost
0/0/0
Range
0
Cooldown
45/45/45 Seconds

This is pretty much the same ultimate but with a few changes. Firstly, because of her new passive, the cooldown of Mantra got raised to 45 seconds! To alleviate this problem, you could buy some CDR or harass. A lot. Another interesting change is that all of the Mantra skill bonuses scale off of Mantra, not the skills themselves. This prevents the bonus effects from getting too strong too quickly. This ultimate is pretty tricky to use, but once you get some CDR, this will become your best friend.

Now that you know more about the skills, here's an idea of what to build.

I start with 2 Faerie Charms and potions, but you can go Boot + pots if you want. I quickly rush the Chalice so I can stay in lane longer and then get the Athene's for the 20% CDR. From there I get my Sorcerer's boots and begin building a Deathcap to get a good chunk of AP. For the third item, I usually get a Morellonomicon because it has all of the stats Karma wants: AP, Mana regen, and CDR. The last three items are up to you. You could get a Zhonya's if you're getting focused (or if you were facing an AD mid), a Void staff for some magic penetration, a Guardian Angel because it's awesome, or even a Warmog's because of how good health is.

For skills I go R > Q > W > E. The Q does a lot of damage when maxed and her W gives a lot of sustain. I get her E last because that's when team fights begin to start.

Well there you have it: The Reworked Karma. I'm gonna continue playing her to see if there's any changes that occur before she's released into the live client. If anything happens then I'll post it. 

Until then, bye ^^

That's right. Her classic skin got reworked.





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